In the fourth assignment of CENG795, we are expected to introduce many new features to the ray tracer, such as:
- Textures:
- Interpolation Types: nearest, bilinear
- Decal Modes: Replacing Color, Replacing Diffuse Constant, Blending Diffuse Constant
- Appearance: Repeat, and Clamp
- Perlin Texture:
- Appearance: Vein and Patch
- Bump Mapping for both Textures and Perlin Textures.
To create perlin noise, and to calculate bump normals, I used the techniques that were mentioned in the lectures.
I couldn't get similar results with given bumpmapMultiplier values for normal textures(not perlin ones), I slightly changed the values for achieving similar results.
My results:
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bump_mapping_basic.png |
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bump_mapping_transformed.png (bumpmapMultiplier ->75.0) |
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ellipsoids_texture.png |
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galactica_dynamic.png |
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galactica_static.png |
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killeroo_bump_walls.png (bumpmapMultiplier->0.03) |
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killeroo_diffuse_specular_texture.png |
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perlin_types.png |
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perlin_types_bump.png |
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skybox.png |
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sphere_bump_nobump.png |
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sphere_texture_blend_bilinear.png |
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sphere_texture_replace_bilinear.png
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sphere_texture_replace_nearest.png
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spheres_perlin.png
I also tried making a scene includes perlin texture and bumpmapping for meshes, but honestly I didn't try many parameters.
killeroo_bump_perlin.png
Also, I used shared script to create an animated scene (Safari couldn't play the video, try Chrome):
I didn't note detailed benchmark results for this assignment, but all the scenes were rendered in acceptable times.
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Excellent!
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